Pac-Man eats or is eaten.
The Space-Time Continuum:
Pac-Man is in constantmotion through space and you through
time. He moves, but remains
essentially Pac-Man as you
remain (essentially) you.
Also related to motion, Pac-Man only
exists in certain dimensions, directions
that are predetermined; the choices
Pac-Man acquires "points" which unlock "levels." (Replace
"points" with "money" and "levels" with "assets;" or, perhaps
more universally, try "stressors"/
"stresses," try "experiences"/"perspectives." )
Pac-Man fills his mouth with pellets: you fill
your house with wine, your head with songs.
Like you, Pac-Man has the potential for
Perfect Play, but that potential is infinitesimally small. It's
a haunting more than a goal—a hiss in his ears, a
budding Middlemist camellia.
Pac-Man is not an end but a
means to an end.
Pac-Man's Legacy: Pac-Man is
the first game to demonstrate "the potential
for character in video games" and isn't
this world indeed a test of character, an endless
wandering in a multi-layered labyrinth?
Pac-Man struggles with ghosts and
is in pursuit of an MFA from the Helen Zell Writers' Program at the University of Michigan. Her work has appeared or is forthcoming in Ilk; Revolver; A Clean, Well-Lighted Place; and Whiskey Island. She has a twin; he is not a poet.