All tagged Review

Two years ago, I sat in a large ballroom at the AWP Conference in Chicago listening to a panel on omniscience. The room was packed. It was easily capable of holding a lavish Victorian wedding reception for 750 people. I had no interest in omniscient point of view (and still sort of don’t, either writing or reading it), but I was there. I don’t remember paying attention to any of the panelists; if I did, it was forgotten quickly, because Robert Boswell took the podium. Mostly, he read a chapter from his book about fiction writing, The Half-Known World. I’m not sure anymore exactly what he said—he could have started with the same tale from his childhood that begins the chapter, or maybe he went straight for the meat of the essay. It doesn’t matter, because after the panel I immediately went downstairs to the Graywolf Press booth and bought his book. In fact, after Boswell finished speaking, I contemplated trying to sneak out of the panel to buy it before anyone else could get to it.

Review By Courtney Davison

I don’t know if you read comics. I mean, if you don’t, then you should start, and if you do, then good for you. If you don’t read comics, you might just skip over this review. If you do read comics, and you’ve read these, then you might also skip over this review. However, I’d like to urge you, in both cases, not to do that.

If you don’t read comics...well, you don’t read comics YET -- maybe something here will tickle your fancy and you’ll start. If you do read comics, and you know these, then I’d encourage you to read this review because reading about things that you know about is comforting. Look at that: something for everybody.

The necessary elements of a great video game are constantly debated. Usually it’s some combination of gameplay, story, and fun with bonuses to soundtracks and replay value. Sometimes, though, I approach video games with a pocketful of superficiality—give me a cheap, pretty game that’s easy on the eyes. ‘Tis the season for sharing, so now I present you Paper Darts fans with a few free indie games that are visual treats.


My increasingly short attention span has dissolved my belief in saving the best for last, so my first game for you is Aether, developed by Tyler Glaiel and Edmund McMillen.

Two reviewers take on one book and deliver their thoughts on the latest novel by the acclaimed author Sam Savage.  

The Cry of the Sloth
, by Sam Savage (Coffee House Press)

Review By Allie Riley

I’ve been thinking about fractals a lot. It started while leaning over in a friend’s garden, munching on the tops of brussels sprouts with dirt on my knees and pondering their infinite broccoli and asparagus-flavored folds. If brussels sprouts, sea shells, wood rings, triangles—what have you, are constantly repeating themselves, does the human mind and writer do the same thing? Answer: Only if they’ve been driven batty.

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Sam Savage’s The Cry of the Sloth impressively portrays the battiest side of writing, editing, loving, perving, and being through the tightly wound mind of Andrew Whittaker.

By Christopher Bosman

With the advent of music piracy, MP3 players, and MySpace, the way listeners consume music has changed. In response to those changes, the music industry has shifted from albums to single songs, and there has been a revitalization of singles, 7”s, 12”s, and EPs. The members of A Sunny Day in Glasgow, however, have rejected that. Their second full-length project, the recently released Ashes Grammar is an Album. With a capital A. Songs flow into one another seamlessly, floating from one track to the next with careful planning. Certain elements spread throughout the entire album, giving it a sense of cohesion, like the eternally hazy vocals of newcomer Annie Frederickson, the delightful use of handclaps, and the inventive drumming of Josh Meakim.