It’s time for the somethingith edition of Wild and Free and Visually Appealing Indie Games [name pending]. Today: freaky not-hospitals, surreal playrooms, and juggling cephalopods.
Closure is remarkable. It has more atmosphere and feeling than anything ought to, but it also stands on its own as a fun game. If you ask me, anything that marries enjoyment with artistic merit is worth a try—and doubly so when it’s free.
Closure’s combination of puzzle solving and platforming has a twist that can be summed up like so: If you can’t see it, it isn’t there. Each new level is nearly pitch black, and the key to advancing lies in transporting orbs that give off light to the right places at the right times. Stepping out of the light will lead to a long fall, but the darkness isn’t without advantages. For example, a wall that halts your progress is just a barrier that’s easy to hop over if most of the wall lies in shadow.
By the same token, light isn’t without disadvantages in Closure. The more of each level you see, the more you wish you couldn’t see it. Ominous messages scrawled on the walls, gnarled trees, hospital beds…y’know. Horror shit. In the end, Closure leaves itself up for interpretation without thinking it’s cleverer than the player, and that is as rare now as it was when it the game was released in 2009.
BONUS: A brand new Closure is available now for PS3.
Here’s a true-life anecdote about Windosill: The first time I found it, I didn’t realize it was a game. I clicked around the first level, thought cute, and left. When it cropped up again, I noticed the toy-sized door in the corner. Fast forward to me exploring and making possibly embarrassing gigglenoises and, once I made it through the demo levels, not hesitating to fork over $3 to play the full game.
Windosill is a puzzle-driven surrealist’s playroom that’s high on charm and has low barriers to entry. The only skills you need are “click” and “drag.” The game is short and sweet, and so is this preview. Shut up and play.
In Booty Juggler, you control the many tentacles of a pirate octopus trying to protect his treasure from falling bombs. There’s not much more to it than that…and why should there be? It’s as much an interactive illustration as it is a game—Patch the Pirate Octopus looks like he’s straight out of a children’s book I’d want to read, and the playing area’s page-like proportions and papery texture only add to that effect. You deserve to be delighted—give it a go.